Game Design Snacks Wikia
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Many games use progression to help connect the player to their character. Progression in a game gives the player a sense of control and movement in the games story or in a characters evolution. It is a vital key to helping immerse and maintain immersion in a game. This progression is usually gained slowly over the course of the game, stretching across hours of game play. This makes it a great tool for extending the play ability and replay-ability of your game. But when game designers extend the requirements for progression to far, make progression to hard or require to much time, then interest and immersion can be lost.

Example: Star Wars: Galaxy of Heroes

In Star Wars: Galaxy of Heroes, you get to fight holographic battles with legendary heroes from the series. These heroes range across all the star wars films. They each have different abilities and roles to play in your team. But the problem is that these characters, (if you don't spend money, which there prices are idiotic) can take any where from 1 to 6 months to unlock and fully upgrade. That is playing the game everyday for at least 20 minutes! This huge requirement of time and effort for very little in return can quickly cause many players to lost interest in the game. (like me)

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