Game Design Snacks Wikia
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Overall Description[]

AI is always a critical aspect of games, either single player or multiplayer. That does not mean the game would be good with AI in it. The bottom line, however, is to maintain the consistency of the AI difficulty. Inconsistent and unbalanced AI difficulty setting would significantly lower the motivation for players to play again. If enemy AI is way smarter than friendly AI, this game will lead players to frustration; if friendly AI is way smarter than enemy AI, this game will lead players to boredom.

Example for Demonstration[]

Takedown: Red Sabre[]

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There is an extreme unbalance in this game in terms of AI difficulty. It seems that the developer never found (or tried to find) the balance point for their AI. The intelligence of AI is either too low or too high.

The next paragraph is cited from a Steam review for this game.

"Many have said this game is hard, it's not hard, it's entertainingly broken. A friend and I were laughing at how absolutely insane the AI is for the enemy. They are either dumb as rocks or have the reaction time of The Flash. He and I are both good CSGO badge players, I grew up on shooters and it is literally impossible to get past some of these levels because you will get insta killed the second you open a door or round a corner."

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