Game Design Snacks Wikia
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Artificial Intelligence is undoubtedly a great innovation for automation. It's the same AI which permits players to compete against the computer and its set of patterns. At the point when a player figures this pattern, it's easy for him to follow that route again and win against the AI making the system predictable. In my research with game players, I found that the vast majority adore playing with the unpredictable system. Despite the fact that AI is advancing at a rapid scale, it is no place close to a human thought process in terms of decision making and cognitive abilities. This makes it less demanding to consider Humans as a superior opponent than AI for a game that needs dynamics.

Examples[]

#1) Age of Empires II: Age of Kings[]

Aoe multiplayer

Age of Kings is one of the finest games that ruled the RTS game scene in the 2000s. Due to the game's massive popularity, all the winning strategies(Economy, Army Building and War Strategies) against AI got released over online forums and people started using those to win the AI. To Balance this, Ensemble Studios and Microsoft provided the option of Multiplayer through which players can compete with other Humans over a local area network or from the internet allowing more dynamics in the game.

Example 2: Heroes of the Storm

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When it comes to advancing in your skill level of a game. There is no better place to learn then in match making against other players. Players add variability that designed AI can not. Quick match in heroes of the storm is the best place to get better at the game because it allows you to learn the games core team mechanics that the AI cant replicate.

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